Elemental

Elemental creatures are... tricky. Each elemental is different depending upon its element.

For example, you can reason with a sylph, because reasoning is the way of Air, but you cannot plead with on the basis of sympathy. You can plead with an undine on the basis of sympathy (from a place of emotion), but you cannot reason with them.

Elemental beings embody their element in complete form, they are less complex (read: not inferior, less complex) than we are as they are not composed of all five elements like we are, but because they are so focused with their one element they are also much more adept and skilled in manipulating it.

They are not bound to morals or ethics, these things are man-made. They do not follow the Wiccan Rede, acknowledge karma or turn the other cheek, they act as their element would act. A sylph might be curious, a salamander may be prone to fits of rage, a gnome may be greedy and an undine may be lethargic. In a sense, they are utterly and completely neutral as far as moral fibers are concerned.

They are likewise drawn to places of elemental power. In meadows that are often filled with forceful breezes sylphs may reside. If a house burns down it is likely that salamanders will be drawn to it, and they can remain afterward causing other fires, which they do not out of good or evil, to punish or help, but simply because fire is what they know, what they do and what they relish.

Earth [Gnomes]

By tradition Gnomes were the protectors of secret treasures hidden in caves beneath the earth. Legends have it that they were reluctant to help and aid humans, but if you were to gain the trust of one, they could prove to be powerful friends. On the other hand, if you were to lose their trust, deceive them or misuse their aid, then all hell could be let lose.

In Wicca/Witchcraft Gnomes are called to instill confidence, steadfastness and endurance, but can also be used to bring about gloom, melancholy and despair should that be required. In some old legends Gnomes were ruled over by a king called Gob whose followers became known as Goblins. Goblins were wondering mischievous sprites that would attach themselves to households, particularly those containing children. When they moved in, they would help by doing the chores at night and by playing with and disciplining the children, giving them presents when they were good or punishing them when they were bad.

When upset the Goblins general good nature could became unpredictable. They would bang pots and pans in the kitchen at night just to keep the household awake, or move furniture about while knocking on walls and doors and snatching bedclothes off sleeping persons, generally becoming a nuisance. You’ve heard of poltergeist activity? Well this is a type of it. A Poltergeist is generally believed to be the spirit of a departed person or animal, who hasn’t for various reasons withdrawn from the physical realm. It can also be an elemental that has been called for a task and for some reason failed to complete it, hence the haunting. Witches are often called to exorcise haunting by contacting the spirit and persuading it to move on, or if that fails they can contact higher spirits or deities to banish them.

Air [Sylphs]

Sylphs are the spiritual beings that inhabit the spirit realm of the element Air. Their activities are manifest in the gatherings of clouds, in the blowing of the wind, the downpour of rain and the formation of snow. They are also responsible for the growth and maturity of all the plant life we see around us. In folklore, Sylphs appeared in many myths and legends. Some tales tell us that if you listened carefully, they would talk to you on the wind as it passed through caves and caverns.

Its been suggested that the Muses of Greek mythology were Sylphs who had assumed human form in order to guide humans on a spiritual path. They are associated with the activity of the mind and can influence and inspire human actions. It is generally though that they are attracted to poets and artists and instils them with visions of spiritual beauty. Sylphs are ruled by a King being known as Paralda, and in form they appear to humans as in the classic image of the fairies.

Fire [Salamanders]

Salamanders are the spiritual beings that inhabit and control the element Fire, and it is through their activities that fire exists. There are many family branches of salamanders each differing in size, appearance and dignity, and in folklore they were ruled over by a magnificent flaming king being called Djin. Salamanders are the strongest and most powerful of all the elementals having the ability to extend or diminish their size as needed. They and others of their kind are mischievous spirits, who like children don't fully understand the results of their actions, which can affect the thoughts and actions of people around them. As such, strong control is required when using their aid in ritual or magick.

Salamanders are thought to move about most freely at night and if you are ever lucky enough to see them, they would appear as small balls of light drifting across the air and water. Old-time sailors often saw them investigating the sails of their ships while sailing at sea, and the term “St. Elmo’s Fire” was coined to refer to such phenomenon. On land they are mostly perceived as small lizard-like flames about a foot or more in length.

When used in magick, Salamanders can have a profound effect upon human nature. Linked through the heat with which we maintain are bodily temperatures, they can influence our emotions and general temperament. When someone is called a hothead, or is referred to as hot-blooded, these are terms referring to their elemental nature.

Water[Undines]

Undines are the spiritual beings that inhabit the spirit realm of the element Water. They not only exist in the water itself, but also in substances of humidity and all other liquids. They appear to humans as beautiful water nymphs or the classic mermaids of myths and legends which tell of them being seen gracefully riding the waves of the ocean shimmering and shining with all the colors of the sea. They are also said to frequent marshlands, rocky pools, springs, streams and wells. They control the forces of nature in relation to plant and marine life as well as the tides and motions of water.

In some cultures undines inhabited waterfalls, while others live in rivers and lakes, every fountain had its nymph, and every ocean its oceanides (daughters of Oceanus the Titan ruler of the sea before Poseidon). In folklore the ruler of the undines is a being called Necksa whom they love, serve, and honor unceasingly. Undines are emotional beings, very friendly and open to being of service to humans, but care must be taken when working with undines for they can have a strong influence upon a person’s emotional well-being.

The smaller undines were often portrayed as tiny winged beings that people have mistakenly called fairies. Seen near flowers and plants that grow in watery areas, they had gossamer wings and shining clothing. Some undine’s closely resembled people in appearance and size, they lived in coral caves under the ocean or on the shores of lakes and banks of rivers. Undines work with the vital essences, the liquids of plants, animals, and human beings and are present in everything containing water.