Locations

Melanthios
Main location within the game, built in the form of a pentagram, it holds four differing types of supernatural at it's points unbeknownest to most humans living within it, with the fifth holding a hidden gateway to one other type. One tip holds a vampire estate, another is controlled by a clan of weres. Opposite of those reside a warlock and a Kuinshi estate. This has created an energy within the city which seems to attract the magically inclined and anything which can feel the latent energy invested within the layout of the place.

The majority of the supernatural races which call the city home, reside on one side of the city, while the majority of humanity which also claim the city as home live on the opposite side. There is no barrier or established halfway point between these two groups, but it is obvious in a way to tell just which side your own if your observant enough.

Within the city; Guilty Pleasures can be found, as well as the Ishida Estate. Offices for a branch of the Hunters can be found on the human side of the city, along with a place for Chronos to meet and stay should they need a place to remain while within the city.

Guilty Pleasures
The game's namesake. Guilty Pleasures is a nightclub to be found within the supernatural district of Melanthios. It was built and started by three vampires with an intertwined history. It caters to both the supernatural and humans who seek to mingle with the supernatural. It is considered a neutral ground and any feuds which two supernatural beings might have against each other are asked to be checked upon entry and not brought into the club. Should any fighting break out within the club the enforcer of the trio, Bakura, will step in and forcibly end the fighting.

The club boasts three floors, the top floor holding the club itself, while the second floor holds the resting quarters of the trio as well as Bakura's hidden armory of enough weapons to choke several goats. The third floor holds the offices of the club, where the majority of the paper work is done and supplies are stored.

The club itself contains a bar with seats, several tables and chairs spaced evenly before it. There is a rather large dance floor and to either side there are tables with lounges to each side in shadowed alcoves. For those who desire to stay the night or partake in activities they'd prefer more privacy for; there is a door in one wall which leads to a hallway containing several doors which lead to empty rooms containing a chair, a bed, a nightstand and a small bathroom off to one side, which holds a toilet and sink. Also in this hallway is the doorway which leads to the second floor but it is usually always locked against intruders and the only way to gain entry is to have either Atemu, Seth or Bakura open the door for you.

Ishida Estate
The Kuinshi estate on the northern point of the city's layout. The current clan head of the Kuinshi here is Ishida Ryuuken.

Were-Council Den
Several miles outside the city limits of Melanthios is a thick grove of trees which contains a small clearing holding what looks to be the ruins of a building. If one is observant enough, they'll note the passage way down into the ground beneath the ruins which leads to a massive underground set halls which hold the homes of those who are chosen to serve on the Council which governs every zoanthrope clan and even those whom have no clan of their own. It also holds the massive hall which holds all of the clan leaders and the council members as well as a good number of their peers. This is used when there is serious business needing to be discussed among their numbers or when it is time to decide just who serves next on the council when the time has come to change the members of the council.

Itzal
A country in which the people within have pretty much ignored the world's technological progress, thus there is no phones, no electricity, no cars to be found in this country. How do people communicate and get around? Simple, they either write letters or walk to see the person they desire to speak with. Walking or riding a horse serves them just as well for transportation. Unfortunately it is advised for the supernatural sort to avoid most of the villages within this country, due to the fact the people here are largely superstitious still and consider anything having to do with the supernatural to be considered the work of demons or monsters and react accordingly with hostility toward anything which smacks of such supernatural origin.

The lone exception to this is a certain warded woodlands inhabited by a warlock.

Ashura's Woods
A woodland that is located within the country of Itzal. As the name suggests the man who lives within the woods is a warlock by the name of Ashura. Despite the fact that most of the inhabitants of the country think and act like he's the devil himself, Ashura seems content enough to live within the warded woods in seclusion. What very few realize or know however is the fact that Ashura settled there due to the strength of the ley lines of the woods and the fact the woods held a rather old gate which grants one access to the summer fae court realm. A short hike away from the woods will lead one to a small hamlet by the name of Fachtna.

Minerva
A city within the same country as Hulda & Melanthios, it is a largely supernatural dominated city, though there are humans who live within it. While it holds a human government within it, the actual power is held by the Rex of the ShinRa clan which controls the plains which surround the city itself.

ShinRa Estate
The home of the ShinRa clan of were-lions, up until the time that the current head of the clan came to power, the grounds were solely for the use of were-lions. However, since the death of the last Rex, the new leader, Rufus, has since turned the estate and the city itself into a haven for any zoanthrope which desires to have a place to call home and a protector. It doesn't matter if the zoanthrope is feline or not, Rufus welcomes them into his pride and lands provided their willing to call him leader and follow his rule. This has earned him the scorn of other Zoanthrope leaders but if the scorn bothers him he has yet to show any such sign of it.

Lucretia
The city which holds the vampire council and its estate, along with the estate of the fae, Kakei. Despite the fact the city is largely comprised of humans, the city itself is actually controlled via the vampire council, though this isn't common knowledge as it is done in a hush hush sort of manner.

Vampire Council Estates
A rather large sprawling estate holding all of the homes of the council members as well as a hall in which holds the actual council seats where certain matters important enough to gather the council together in one place are discussed.

Kakei's Estate
A rather sizable estate positioned off to one side of the Vampire council's vast estates. The place was built entirely by its owner via magic and materials brought from select locations on both the mortal and fae realms. Entry into it is strictly guarded and warded, anyone who attempts to force their way in will be snared rather painfully until Kakei himself comes to release them. Also any one who seeks to bring cold iron onto the grounds of the estate faces being fatally injured if not destroyed where they stood unless they have already contacted him about their intentions to bring it.

Megiddo
Also known as Armageddon, an ancient fortified city, is one of the most famous battlegrounds in the world. Historians believe that more battles were fought at this location than anywhere else on earth. The valley of Megiddo, will serve as the gathering place for an immense army which will engage the returning messiah, Jesus Christ, and his supernatural army in the Day of the Lord.

Faerie/Sídhe/Underhill
The fae realm which holds both courts of the fae as well as all the creatures which call the realm home, it also is the best location in which one might find the unicorn within as well.

Summer Court
Also known as the Seelie Court. You'll find this court nestled within the Summerlands of Faerie, all of the Houses which pay court to Summer make their home here.

Winter Court
Also known as the Unseelie Court. You'll find this court entrenched within the cold tundra and mountains of the Winterlands. All of the Houses which pay court to Winter have made their homes here.

Hulda
A city in the same country as Melanthios & Minerva. It is an almost entirely human city, controlled by a human government which desires nothing more than for the supernatural races to retreat back into the shadows that they crawled out of. They don't consider the supernatural races to be citizens despite laws having been passed by higher authorities that they're to be treated as such as long as they act as such. Due to their desire to have the public once again consider these unwanted citizen's as monsters once again, they work in secret to provoke the supernatural races into acting like the monsters they're supposed to be.

Hunter HQ
The headquarters for branch of the government within Hulda, which publicly claims to be doing the world a favor by ridding it of rogue supernatural elements which seek to create disharmony and prey on humanity. They hire both humans and supernatural which desire to be pit against their own kind for various reasons, often personal. What isn't said is at times the charges placed against some targets are entirely false and made up so that they're able to take out those who might make trouble for them or might interfere with their efforts of trying to rile up the various supernatural races to strike out at the humans.

Chronos HQ
The headquarters for a certain group of people, personally picked by the Hulda government to act as an assassin squad against certain groups of supernatural.

Fighting Ring(s)
These underground coliseums are created by both certain winter court fae and vampires for their own perverse amusement. Their exactly locations are unknown as of yet, but there are rumors that there is one in every city which can boast of a large population of both zoanthropes, vampires and visiting fae. These rings sometimes even contain labs in which both the vampires and fae will experiment on both zoanthrope and human children in attempts to create vicious and strong fighters for the pit fighting which happens within the coliseum.