Zoanthropes

General

 * Pure-Blooded


 * Infected (Either by a bite/attack or other non-violent means)

Shape change
Zoanthropes can assume at least two forms - human and animal. Many can also assume a "hybrid" form that is bipedal with animal characteristics or even transform a small part of their body at will (for example, "growing" fingers into claws).

Changing between forms takes a great deal of energy; most zoanthropes must feed immediately after changing to animal form and collapse into a comatose state for several hours after returning to human form. Stronger zoanthropes do not need to feed immediately or collapse, but are extremely tired.

Zoanthropes who spend too much time in animal form may not be able to shift back completely. As a result, some zoanthropes have fangs or voices or eyes resembling their animal form, even when in human shape.

Other shapeshifters may have different forms available, and may experience different effects.

Contagion
Zoanthropes' bodily fluids are contagious, but only when the Zoanthrope is in an animal or hybrid state. Zoanthropy can be also be passed along by getting a bad batch of Zoanthrope vaccine.


 * All Zoanthropes are fast, strong, and resistant to damage. Zoanthropes' strength appears to depend somewhat on their actual size and somewhat on their level of supernatural power.
 * Zoanthropes can recover from almost any wound other than that caused by silver weapons.
 * Zoanthropes have extremely acute senses, even in human form.
 * Zoanthropes are effectively allergic to silver and feel physical pain from even skin contact, although some seem to enjoy silver jewerly.

Command of animals
Zoanthropes appear able to command animals of their species.

Reaction to vampire's call
Zoanthropes can be "called" and commanded by a vampire with the ability to call their species of animal. Sufficiently powerful zoanthropes can resist a vampire's call, or even interfere with the call, preventing the vampire from calling other zoanthropes or animals.

Similarly, sufficiently powerful zoanthropes, are able to look vampires in the eyes without being affected by their mental powers.

Alpha weres
Some zoanthropes reach "alpha" or "master" status, a power level similar to that of a master vampire. Alpha zoanthropes may display some of the following traits:
 * An ability to resist transforming.
 * The ability to partially shapeshift, for example shifting hands into claws, or even "cosmetic" shapeshifting - shifting bones or flesh simply to alter appearance.
 * The ability to force other zoanthropes to change form, or to prevent them from doing so.
 * The ability to heal others, by a variety of means.

Were-Council
Made up of 7 of the strongest zoanthropes rule all of the werebeasts. Unlike the the vampire council however, the Were-Council changes its members every 14 years. When it comes time to change the members, the news is spread that the time for change is come and all those interested in obtaining a council seat come to the council chambers to compete for a position on it. However there is one thing which keeps some from expressing their interest and participating. Namely, a Council member can not hold any other power than that of the council seat and they can not hold land while on the council. If they hold both position and land, they must abandon both of them before they are able to compete for the chance to obtain the council seat.

Once all the contenders have arrived, they fight in set matches until there is seven winners. Those seven winners are then given the seats and position of the old council members.

Wolves

 * Wolven Ranks


 * General information

Felines

 * Leopards


 * Lions


 * Smaller Felines

Werehyena Terminology
Oba- Female clan leader

Ursidae
The queen of this group is called an Ursa

Snakes

 * werecobras

Of the werecobras, the leaders are called Kadra (female) and Kashyapa (male). They have the ability to have offspring like mammals or like reptiles.


 * wereanacondas

Panweres
Panweres have the power to transform into more than one type of zoanthrope.